Saturday, July 19, 2014

Development of my next project started

Quake II - The development of my Quake II project has begun. I chose to remain with QuArk  because I know that editor well by now. For the more complex brushwork like you can see in the first development screenshot, I chose to use Trenchbroom because QuArk doesn't handle it all that well. Unfortunately Trenchbroom doesn't support Quake II for now, that's why I'm forced to use 2 editors. Progress is going well and the texture pack I composed is really suited for making Quake II maps, as you can see in the screenshot. I'll keep you informed on my progress, so keep checking back!

Monday, July 7, 2014

My next project

Quake II - Today I announce, as promised, the next project where I will be working on for several months to come. It will be a map for Quake II. I've always had a big passion for Quake II. I love the action and the fast gameplay that the game has to offer and now I will finally make a map for the game myself.

However, this time I'm going to use a few custom texture sets. My first assignment will be putting together a texture set for the map I'll be working on. I am also not sure yet what my level editor of choice will be but that will become clear over time. I'll keep you updated on the matter.

Sunday, June 29, 2014

Hexen II: Black Plague version 1.0 released!

Hexen II - After some modifications here and there I'm pleased to announce that version 1.0 of my Hexen II project is released. The main complaint with the beta version was that the difficulty levels were too high, so that has been the main improvement of the project.

Here's a list of all the changes that were made:

* Skill levels were adjusted;
* A couple more items were added;
* Earthquake effect for the final arena was added;
* Ending text after defeating the boss was added.

You can download the full version here.
Enjoy!

Now, I'm going to take a much needed break and enjoy the finer things in life. After a week or so, I'll announce the next project I'll be working on.

Tuesday, June 17, 2014

End of beta stage

Hexen II - I would like to thank everyone who provided feedback on my Black Plague project during the beta phase. During the next two weeks, I will be adressing the different issues that came up so I can finalize the project.

Wednesday, June 11, 2014

Hexen II: Black Plague Beta version released!

Hexen II - Great news! After quite a long development time I can finally present the first beta version of Hexen II: Black Plague. Being my first map for a true 3d-engine, it sure was a good learning experience and I'm confident that my skills will keep inproving as I go along.
There are maybe some things here and there that could use a little improvement for the final version so I would be really happy if everyone could provide me with some feedback about bugs, balancing issues, difficulty settings etc.
I hope you enjoy playing this, hopefully some more than I did making it ;-).

You can download the beta version here.

Thursday, June 5, 2014

Almost there...

Hexen II - I'm pleased to announce that the Black Plague project is nearing its final stages. I've learned quite alot during its development and managed to solve all problems that occured during the development process. The second map is about 80% finished. A beta version will be released soon so keep an eye on future updates.

Saturday, May 10, 2014

First map of Black Plague completed!

Hexen II - After a couple hours of tweaking, the first map of Black Plague is finished! The final map won't take nearly as long as the first map did and I already began with drawing the second map on paper. In the next couple of days I will start development. I can't give an exact release date yet but I'll do my best to get it done as soon as I can.